![]() Bongo 3 seems to be doing some very nice mechanical animation setups. ![]() Is this in line with what’s possible and desirable for more people? ![]() I can edit teh object late rin RHIno and those model (geometry) changes get updated inside Blender (preserving materials, animation, etc.) Then bring that data to Blender and do in Blender what it does best (IMO): detail SubD modeling, retopo, UV unwrapping, create/apply materials, rigging and animation, particles, rendering, place/stage in Blender assets/scenes.Īny object coming from Rhino can have materials, instances, animation applied in Blender. Nurbs modeling, blocking forms, curve-based SubD blocking/roughing, dimensionally accurate scaling, offsetting, sectioning, grasshopper modeling/paneling/texturing. I was thinking to keep doing in Rhino what Rhino is good for (IMO):
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